Interview from Mobile Convention Brussels

Many thanks to the great folks at Mobile Convention Brussels for a terrific event this past week. It was a welcome experience to learn about new mobile trends from experts in the field, and to see the work of very talented speakers like Christian Heilmann, who really help the audience rather than just pitching to them. Overall a welcome opportunity to learn and explore with top speakers and a motivated, engaged audience.

I spoke about the social side of privacy and security issues in the mobile world – my slides can be found here.

They also filmed a short interview after the presentation, where I had a chance to talk a bit more about privacy, security, and future trends in mobile:

Speaking at Mobile Convention Brussels – 27 Nov

I’ll be speaking during the Mobile Convention Brussels on the 27th of November about the growing importance of mobile privacy and security issues, alongside representatives from Google, Warner Bros, Uber, RTL, and many more.

The conference organizers interviewed me to promote the event, and you can find that here.

It should be a great event for anyone interested in exploring and understanding the future of the mobile landscape. I hope to see you there!

Screen Shot 2014-11-19 at 3.07.11 AM

Virtual Reality – Recommended Reading

Here’s a first stab at what I would consider good starting reading on virtual reality – both to get a sense of the topic from researchers and VR developers, as well as some defining visions of what virtual reality might become:

Fiction

Neuromancer, by William Gibson (1984) – A truly visionary work of science fiction that gave us the first fully realized imagining of cyberspace, and deeply influenced a generation of science fiction writers and researchers alike. Jeremy Bailenson, founding director of Stanford University’s Virtual Human Interaction Lab says Neuromancer, “was without a doubt what inspired me to become a scholar of avatars… Large government grants have been awarded to me for building and testing Gibson’s ideas. Academic papers are improved by Gibson quotes that sum up the big ideas of the research. PhD students walk out of my office with a copy when searching for dissertation topics. Undergraduates who can’t imagine the world without the ‘cyberspace’ that Gibson predicted (or perhaps facilitated) grumble about my using it as a textbook in my lecture classes… Without Neuromancer, the world of virtual reality as a whole would look very different.”

Snow Crash, by Neil Stephenson (1992) – This was my first exposure to the cyberpunk genre, as an assigned reading in a 1995 undergraduate elective class on technology and society. Michael Abrash, formerly of Id Software and Valve fame, and now Chief Scientist at Oculus, describes the influence of Snow Crash this way, “It all started with Snow Crash. If I hadn’t read it and fallen in love with the idea of the Metaverse, if it hadn’t made me realize how close networked 3D was to being a reality, if I hadn’t thought I can do that, and more importantly I want to do that, I’d never have embarked on the path that eventually wound up at Valve.”

Ready Player One, by Ernest Cline (2012) – Another hugely entertaining, imaginative vision of virtual reality, and influential for the latest generation of developers. Palmer Luckey recommends this to everyone at Oculus, and Ernest Cline is similarly a fan of the Rift. As he remarked on the difficulty of timing in science fiction writing after being invited to Oculus, “You’re often wrong when you try to predict the advancements of technology and in this case, I feel like I underestimated instead of overestimated, which is really exciting.”

Nonfiction

Interview with Jaron Lanier on Virtual Reality, Whole Earth Review (1989) – An early interview with the so-called godfather of virtual reality, Jaron Lanier. Aside from being a great window into the astonishing range of thoughts Lanier has always had about the potential of VR, here he puts forward the argument that the real potential of VR is social: “Other people are the life of the party in Virtual Reality. Other people are the unique things that will animate Virtual Reality and make it astonishingly unpredictable and amazing.”

Infinite Reality: The Hidden Blueprint of our Virtual Lives, by Jim Blascovich and Jeremy Bailenson (2011) – A fascinating tour of VR research by two top researchers in the field. This book focuses on how the human mind behaves in virtual environments, and the social and psychological issues that will become hot topics as VR becomes a mass market technology.

The Body Has a Mind of Its Own: how body maps in your brain help you do (almost) everything better, by Sandra Blakeslee and Matthew Blakeslee – recommended to me by virtual reality researcher (and new Oculus employee) Will Steptoe, this book delves into the emerging science of “body maps” – how your sense of self extends into the space around you and the objects you hold. Though not specifically focused on VR (though there is a special chapter on VR and body maps) the topic as a whole will be central to how effectively VR becomes an ‘embodied’ form of both computing and cognition.

What would you add to the list? Comment below, and I’ll include any good suggestions in future iterations.

Journal article: Teaching International Relations with New Media

I’ve just published an article on teaching International Relations with new media in the German journal of IR, Zeitschrift für Internationale Beziehungen.

The full text can be found here: ZiB 1/2014 – Teaching IR with New Media

My conclusion:

Our students will likely spend their lives increasingly reliant on the Internet, mobile computing and online social networks to navigate the complexities of their world. They will be entering a networked information economy that differs significantly from the industrial information economy that preceded it, and must develop news skills to cope with rapid increases in the volume, variety and velocity of information in society. They will be required to engage with new media spaces in order to make their voices heard in these new public forums, and a premium will be placed on their ability to meaningfully discover, make critical sense of, and contribute to knowledge flows.

As the complexity and speed of global communications continues to increase, digital information literacy will become a more challenging and more important skill set to acquire. Bridging their firsthand experience with the Internet, social networks and mobile devices with rigorous analysis of the social and political impacts of those forces is an exciting opportunity in International Relations teaching. Building this into the design of our classes creates the opportunity for learning and reflection by both teachers and students on many complex, important themes of the digital age.

It is important to help break down the traditional isolation of the university classroom by connecting students more deeply to ongoing academic debates, to their classmates and teachers through collaboration, and to the wider world outside the classroom through these new public spaces. Technology can facilitate the goal of university courses to step beyond their traditional role as centers of expert knowledge transfer, into more dynamic venues for the analysis, critique and collaborative creation of knowledge by students themselves. By taking this step we are more likely to see our students think rather than just learn, and we in turn are more likely to learn from them. In an era of accelerating technological disruption in every area of public life, we all have much to learn.

In the future…

In the future everybody will be world famous for 15 minutes.

- Andy Warhol

 

In the future everyone will be anonymous for 15 minutes.

- Banksy

 

Chomsky: Twitter is not a medium of a serious interchange

In a recent interview, the MIT linguist and critic of mass media Noam Chomsky was asked about social media, and had this to say:

Well, let’s take, say, Twitter. It requires a very brief, concise form of thought and so on that tends toward superficiality and draws people away from real serious communication… It is not a medium of a serious interchange.

Although this conforms with many mainstream views of the shallow nature of digital communication, it perhaps misses the point, considering that Twitter and many other forms of social media often aren’t trying to be a medium of “serious interchange”. By serious exchange, I’m assuming Chomsky means substantive argument, but why should ‘serious communication’ be limited to persuasion?

Among the many uses of language, two important forms are persuasive, and informative. We use the persuasive mode when we try to convince others of the correctness of our views or the necessity for action, while the informative mode is used to exchange information about our world and coordinate action. 140 characters is a terrible length for persuasive arguments – a claim, reason, evidence and acnkowedgement of counterarguments don’t fit well into 140 characters – but it’s an excellent length for exchanging information: “there are rioters burning the bank on High Street”, “floods expected in the north of the city, residents should evacuate.”, or “read this amazing persuasive argument: (link)”

In situations like this, a Tweet might be a better idea than a serious interchange

Where Chomsky goes wrong is in assuming that ‘public’ language is the only significant language. While exchanges like Twitter posts may be displacing some types of communication, in many cases, they can also enable and enhance other forms of serious, though non-public discussion.

Further Reading:

• Nathan Jurgenson, ‘Why Chomsky is Wrong About Twitter – Salon.com

• An interesting recent interview with Chomsky covering everything from the comic potential of bananas to 1940’s baseball statistics to Twitter and transparency in government, can be found here. Incidentally, this post includes some great photographs from around Chomsky’s office at MIT

Concepts to Know: Crowdmapping

What is Crowdmapping?

Screen shot of Libyan Crisis Map from http://libyacrisismap.net/

Crowdmapping is the aggregation of crowd-generated inputs such as text messages and social media feeds with geographic data to provide real-time, interactive information on events such as wars, humanitarian crises, crime, elections, or natural disasters (the results are sometimes referred to as crisis maps). If properly implemented, crowdmapping can bring a level of transparency to fast-moving events that are difficult for traditional media to adequately cover in real-time, or to longer-term trends that may be difficult to identify through the reporting of individual events.

Who can create crowdmaps?

Anyone can create crowdmaps using tools such as Crowdmap.com, which runs on the open source Ushahidi platform.

Ushahidi is a Kenyan technology initiative developed in response to the 2008 post-election violence:

Potential benefits of crowdmapping

Although the benefits depend on effective organization, public awareness and accurate information (no small feat to coordinate all three), the use of interactive, real-time mapping to track fires, floods, crime, political violence, the spread of disease, or instances of government corruption are just a few of the ways crowdmapping promises to enhance knowledge and transparency about a range of public health and safety issues.

For public security organizations such as police forces, crowdmapping could be used to build stronger connections to the communities they serve. If an effective, widely known crowdmap had existed for London during the recent rioting, perhaps more time could have been spent coordinating an effective police response and less time wasted following in the footsteps of Hosni Mubarak by trying to figure out how to shut down Twitter.

The challenges of effective crowdmapping

The deployment of crisis mapping technology is on its way to becoming a standard tool to collect and track ground truth from crisis zones, but very little work has been done to evaluate and mitigate the threat posed by adversaries with offensive infosec capabilities.

- George Chamales

Aside from questions of building effective public awareness, the scope of usage, and the reliability of user information, the flip side of the optimistic public service vision of crowdmapping is that of a repressive regime using the technology to more effectively track and quash dissent, or adversarial groups engaging in disinformation campaigns.

The more that individuals learn how to effectively self-organize using social media tools, the more authoritarian governments or adversarial groups will learn about how to effectively use these same tools for their own ends. Crowdmapping was used in the recent Egyptian revolution, and this blog briefly explores the exchange between Egyptian activists using Ushahidi and the government authorities who tried to disrupt them.

For an interesting exploration of these issues, see veteran crowdmapping organizer George Chamales’ presentation notes and slides on defending crisis maps from the 2011 Black Hat security conference. Although I didn’t have the chance to attend, it sounded like an interesting exploration of just these sorts of issues:

In this session we’ll setup, operate, attack and defend an online crisis map. Bring your laptop and toolsets because you will have the opportunity to play the bad actor (a technical member of the secret police or terrorist organization) as well as the defender (the response agency, citizen on the ground, and sysadmin trying to keep the server online).

The experience will bring together everything we know and love and hate about defending online systems including buggy code, naive users, and security vs. usability tradeoffs and do so in a situation where people are dying and the adversary controls the network. We’ll also introduce some not-so-typical concepts like building trust on the fly, crowdsourced verification, and maintaining situational awareness from halfway around the globe.

See also this piece from the MIT Technology Review on Chamales’ presentation: Why Crisis Maps Can Be Risky When There’s Political Unrest

My introduction to crowdmapping came through researching Kenya’s tech scene, and talking with Ushahidi team members Erik Hersman (Director of Operations & Strategy) and Heather Leson (Director of Community Engagement) at a recent community development meeting at iHub Nairobi. I can tell you from personal experience, they’re an exceptionally talented, energetic and helpful group of people, who are serious about the expanding the reach and utility of their platform. Expect interesting things from them.

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